
ABOUT
I've been working in the production of entertainment since 1987, Comic Book Illustration for such notables as Marvel Comics Group and Dark Horse Comics since 1991, Television since 1998, Feature Films since 2003. I am a 3D generalist with specialties in 3D Character Modeling and Texture though, over the years, I've had my hand in just about every role, supervised, and directed.
FEATURE PROJECTS
DC Opening Promo 2017

Rigger and animator for the project

SOFTWARE
Maya 3 - 2013
ZBrush 3 - current
Mari
Body Paint
PHOTOSHOP CS 4 - 7
PREMIER CS 4 - 7
Final Draft 6 - 7
Microsoft Office Suite
OS
Windows XP, Vista, 7, 8
Linux, Various Distros
Macintosh
LANGUAGES
2010 - present
Wolves of Wuhan 2017

MEL
HTML
PYTHON
2010 - present
VFX Artist - Textures, Rigs, Hair and cloth simulation, animation, render artist, compositor and effects - models by David Matherly
VALLIANT 2013

Lead 3D Modeler: Modeled, Textured and Rigged 3D Aircraft and Durrigibles.
SPEED RACER 2008

3D Generalist: Modeled and Textured a Race Course.
BEOWULF 2007

Senior Modeler and Texture TD: Modeled 3D Characters, Set up a universal UV projection method to standardize and make texture maps interchangeable between characters.
THE CHRONICLES OF NARNIA:
THE LION, THE WITCH AND THE WARDROBE 2005

Senior Modeler. Modeled the Ice Castle, Ice Castle scene extensions, Crowns, and other Ice props
OPEN SEASON 2006

Senior Modeler. Modeled Several Characters including the primary antagonist Shaw. Several Terrains, sets, vehicles and props. UVed everything I built for the show.
50 FIRST DATES 2004
50 FIRST DATES 2004

Senior Modeler. Modeled Ship FX elements from point data.
POLAR EXPRESS 2004

Senior Modeler. Helped out with props.
TELEVISION PROJECTS
PLANET SHEEN 2010

Modeling and Texture Supervisor on all episodes. Acted as Light Supervisor on the Pilot. Modeled all Principle Characters. Provided Paintovers and feedback to Outsource house.
TREMORS THE SERIES 2003
TREMORS THE SERIES 2003

Creature Modeler and Texture Artist for most of the creatures in the show.
LILO AND STITCH 2003

Senior Generalist. Built Space Ships and used INKA to produce Line Art Renders of them.
MULAN 2003

Senior Generalist. Built 3D set of the temple for use with INKA
KIM POSSIBLE 2003


Senior Generalist. Built 3D character test.
MAX STEEL SEASON 1, 2 2001, 2002

Character modeler, Rigger, Texture Artist, Render Artist, Motion Cap Director.
ROUGHNECKS: STARSHIP TROOPER CHRONICLES 1999 2000

Character modeler, Texture Artist
EDUCATION
GEORGE MASON UNIVERSITY
1997-1999
I recieved a BA in Integrated Studies. My education included Fashon Design, Western World, Epics, Anthropology and History, Asian History, Native American Anthropology, Television Studio, and Grad Courses in Web Design.