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ABOUT

I've been working in the production of entertainment since 1987, Comic Book Illustration for such notables as Marvel Comics Group and Dark Horse Comics since 1991, Television since 1998, Feature Films since 2003. I am a 3D generalist with specialties in 3D Character Modeling and Texture though, over the years, I've had my hand in just about every role, supervised, and directed.

FEATURE PROJECTS
DC Opening Promo  2017
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Rigger and animator for the project

SOFTWARE

Maya 3 - 2013

ZBrush 3 - current

Mari

Body Paint

PHOTOSHOP CS 4 - 7

PREMIER CS 4 - 7

Final Draft 6 - 7

Microsoft Office Suite

 

OS

Windows XP, Vista, 7, 8

Linux, Various Distros

Macintosh

LANGUAGES

2010 - present

Wolves of Wuhan  2017
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MEL

HTML

PYTHON

 

2010 - present

VFX Artist - Textures, Rigs, Hair and cloth simulation, animation, render artist, compositor and effects - models by David Matherly

VALLIANT  2013

Lead 3D Modeler: Modeled, Textured and Rigged 3D Aircraft and Durrigibles.

SPEED RACER 2008

3D Generalist: Modeled and Textured a Race Course.

BEOWULF 2007

Senior Modeler and Texture TD: Modeled 3D Characters, Set up a universal UV projection method to standardize and make texture maps interchangeable between characters.

THE CHRONICLES OF NARNIA:
THE LION, THE WITCH AND THE WARDROBE  2005

Senior Modeler. Modeled the Ice Castle, Ice Castle scene extensions, Crowns, and other Ice props 

 

OPEN SEASON  2006

Senior Modeler. Modeled Several Characters including the primary antagonist Shaw. Several Terrains, sets, vehicles and props. UVed everything I built for the show.

 

50 FIRST DATES  2004
50 FIRST DATES  2004

Senior Modeler. Modeled Ship FX elements from point data.

 

POLAR EXPRESS  2004

Senior Modeler. Helped out with props.

 

TELEVISION PROJECTS
PLANET SHEEN  2010

Modeling and Texture Supervisor on all episodes. Acted as Light Supervisor on the Pilot. Modeled all Principle Characters. Provided Paintovers and feedback to Outsource house.

 

TREMORS THE SERIES  2003
TREMORS THE SERIES  2003

Creature Modeler and Texture Artist for most of the creatures in the show.

 

LILO AND STITCH  2003

Senior Generalist. Built Space Ships and used INKA to produce Line Art Renders of them.

 

MULAN  2003

Senior Generalist. Built 3D set of the temple for use with INKA

 

KIM POSSIBLE  2003

Senior Generalist. Built 3D character test.

 

MAX STEEL SEASON 1, 2  2001, 2002

Character modeler, Rigger, Texture Artist, Render Artist, Motion Cap Director.

 

ROUGHNECKS: STARSHIP TROOPER CHRONICLES  1999 2000

Character modeler, Texture Artist

 

EDUCATION
GEORGE MASON UNIVERSITY

1997-1999

I recieved a BA in Integrated Studies. My education included Fashon Design, Western World, Epics, Anthropology and History, Asian History, Native American Anthropology,  Television Studio, and Grad Courses in Web Design.

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